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Skills in Phantasy Star IV: The End of the Millennium

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Skill icon in Phantasy Star IV

Skills in Phantasy Star IV: The End of the Millennium are sets of limited use abilities unique to each character, having widely varying effects. The number of uses of every skill is restored to the maximum when staying at an inn, and the maximum number of uses usually increases at higher levels.

Chaz Ashley

Chaz's skills can enhance his normal weapon attack, deal light damage, paralyze an enemy, or instantly defeat an enemy. Earth, Crosscut, Air Slash, and Ray Blade require Chaz to be wielding a sword or dagger; Explode does not.

Skill Obtained Uses Power Defense Element Effect
Earth already known 4-46 32 + mental agility psi chance to paralyze one enemy
Crosscut level 6 1-39 80 + atk dfs n/a weapon damage to one enemy
Air Slash level 13 1-28 atk dfs n/a weapon damage to all enemies
Ray blade level 27 1-21 176 + mental mdfs light damage to one enemy
Explode level 35 1-16 16 + mental mental defeat chance to defeat one enemy

Alys Brangwin

Alys's skills can focus her Slasher attack on a single enemy, paralyze enemies, or instantly defeat an enemy. All of Alys's skills require her to be wielding a Slasher.

Skill Obtained Uses Power Defense Element Effect
Vortex already known 5-37 48 + atk dfs n/a weapon damage to one enemy
Moon Shade level 10 1-29 32 + dexterity mental psi chance to paralyze all enemies
Death level 13 1-25 16 + dexterity agility bio chance to defeat one enemy

Hahn Mahlay

Hahn's skills can improve the party's dexterity, deal energy damage, or instantly defeat an enemy. Vision is glitched and adds a set value to dexterity, which depends on the version of the game, rather than being dependent on any of Hahn's stats. Eliminate requires Hahn to be wielding a dagger; vision and astral do not.

Skill Obtained Uses Power Defense Element Effect
Vision already known 5-41 8(US) 72(JP) n/a n/a +dexterity to all non-android allies
Astral level 29 1-30 168 + mental mdfs energy damage to one enemy
Eliminate level 30 1-21 32 + dexterity agility bio chance to defeat one enemy

Rune Walsh

Rune's skills all depend on his mental stat, and can deal damage or instantly defeat enemies. Three of Rune's skills are similar to Lutz's magic spells in the original Phantasy Star. None of Rune's skills require him to be wielding a staff.

Skill Obtained Uses Power Defense Element Effect
Flaeli already known 12-52 48 + mental mdfs fire damage to one enemy
Hewn already known 5-35 64 + mental mdfs physical damage to all enemies
Diem level 24 1-27 48 + mental mental bio chance to defeat one enemy
Tandle level 27 1-24 144 + mental mdfs electric damage to all enemies
Efess level 29 1-39 160 + mental mdfs holy damage to all enemies
Negatis level 32 1-24 80 + mental mental defeat chance to defeat all enemies
Legeon level 35 1-22 224 + mental mdfs energy damage to all enemies

Gryz

Gryz's skills can hit all enemies with his weapon attack, increase his own attack stat, or instantly defeat an enemy. Crash and sweeping require Gryz to be wielding an axe; war cry does not.

Skill Obtained Uses Power Defense Element Effect
Crash already known 7-50 48 + strength strength defeat chance to defeat one enemy
War cry level 14 1-43 strength n/a n/a +atk to self
Sweeping level 25 1-39 atk dfs n/a weapon damage to all enemies

Rika

Rika's skills can enhance her normal weapon attack, or slow or instantly defeat enemies. Double slash, eliminate, and disrupt require Rika to be wielding a claw; illusion does not.

Skill Obtained Uses Power Defense Element Effect
Illusion already known 3-38 32 + agility mental psi chance to subtract user's agility from all enemies' agility
Double Slash level 4 1-30 64 + atk dfs n/a weapon damage to one enemy
Eliminate level 12 1-42 48 + dexterity agility bio chance to defeat one enemy
Disrupt level 17 1-24 atk dfs n/a weapon damage to all enemies

Demi

Demi's skills all depend on her strength stat, and can deal physical damage, paralyze or instantly defeat enemies, increase the party's mental defense, or heal herself or her allies. None of Demi's skills require her to be wielding a gun.

Skill Obtained Uses Power Defense Element Effect
Recover already known 8-50 240 + strength n/a n/a heal self
can use outside combat
Stasis Beam already known 5-34 16 + strength strength psi chance to paralyze one enemy
Spark already known 4-33 16 + strength strength mech chance to defeat one enemy
Barrier already known 3-25 strength n/a n/a +mdfs to all allies
Medical Power already known 2-19 strength n/a n/a revive, heal all non-android allies
can use outside combat
Phononmaser Plate System 1-35 176 + strength dfs physical damage to all enemies

Wren

Wren's skills all depend on his strength stat, and can deal damage, paralyze or instantly defeat enemies, increase the party's mental defense, or heal himself. None of Wren's skills require him to be wielding a gun.

Skill Obtained Uses Power Defense Element Effect
Recover already known 17-56 240 + strength n/a n/a heal self
can use outside combat
Flare already known 12-51 128 + strength mdfs energy damage to one enemy
Spark already known 8-34 32 + strength strength mech chance to defeat one enemy
Barrier already known 4-30 strength n/a n/a +mdfs to all allies
Hyper Jammer Kuran 1-38 32 + strength strength mech chance to paralyze all enemies
Burst Rockets Weapons Plant 1-35 144 + strength dfs physical damage to all enemies
Positron Bolt Vahal Fortress 1-21 240 + strength mdfs energy damage to all enemies

Raja

Raja's skills all depend on his mental stat, and can deal holy damage or instantly defeat enemies, heal allies, or increase allies' TP or defense. None of Raja's skills require him to be wielding a staff.

Skill Obtained Uses Power Defense Element Effect
Blessing already known 16-34 mental n/a n/a +dfs to all allies
Holyword already known 11-28 32 + mental mental exorcism chance to defeat one enemy
Ataraxia already known 3-12 mental n/a n/a restore TP to all non-android allies
Miracle already known 2-26 80 + mental n/a n/a heal all allies
can use outside combat
Saint's Fire already known 2-21 144 + mental mdfs holy damage to all enemies

Kyra Tierney

Kyra's skills all depend on her mental stat, and can deal damage, paralyze, or weaken enemies, or heal or increase defense for allies. Six of Kyra's skills are similar to magic spells in the original Phantasy Star. None of Kyra's skills require her to be wielding a Slasher.

Skill Obtained Uses Power Defense Element Effect
Medice already known 18-44 128 + mental n/a n/a heal one ally
can use outside combat
Flaeli already known 13-49 48 + mental mdfs fire damage to one enemy
Telele already known 9-34 32 + mental mental psi chance to subtract user's mental from all enemies' atk
Hewn already known 6-24 112 + mental mdfs physical damage to all enemies
Warla level 29 1-20 mental n/a n/a +dfs to all allies
Bindwa level 35 1-25 32 + mental mental psi chance to paralyze all enemies
Tandle level 39 1-17 176 + mental mdfs electric damage to all enemies

Seth

Seth's skills all depend on his mental stat, and can deal physical damage, slow, paralyze, or instantly defeat enemies. The number of uses for Seth's skills do not increase as he levels up. None of Seth's skills require him to be wielding a dagger.

Skill Obtained Uses Power Defense Element Effect
Shadow already known 26 32 + mental mental psi chance to subtract user's mental from all enemies' agility
Corrosion already known 18 144 + mental dfs physical damage to all enemies
Mind Blast already known 13 64 + mental mental psi chance to paralyze all enemies
Death Spell already known 9 64 + mental mental bio chance to defeat one enemy

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