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Units are items in Phantasy Star Online that can be equipped in a character's Unit slot. They tend to give stat-boosts, although some units have other effects.

Some units will have either pluses (+) or minuses (-) next to their names. Pluses denote an increase of 1 stat point to the boost; minuses mean that the unit gives 1 less point per minus than a unit with no minuses. (For example, a regular Ogre/Power gives +15 ATP, while an Ogre/Power++ gives 17 and an Ogre/Power-- gives 13.) Items may only have two pluses or minuses, and the rare variants will never have them.

Types of units[]

Power[]

___/Power units, when equipped, give a bonus to ATP.

  • Knight/Power: +5 ATP
  • General/Power: +10 ATP
  • Ogre/Power: +15 ATP
  • God/Power: +50 ATP
  • Heavenly/Power: +55 ATP

Body[]

___/Body units, when equipped, give a bonus to DFP.

  • Warrior/Body: +10 DFP
  • General/Body: +20 DFP
  • Metal/Body: +30 DFP
  • God/Body: +50 DFP
  • Heavenly/Body: +55 DFP

Arm[]

___/Arm units, when equipped, give a bonus to ATA.

  • Marksman/Arm: +3 ATA
  • General/Arm: +5 ATA
  • Elf/Arm: +7 ATA
  • God/Arm: +15 ATA
  • Heavenly/Arms: +25 ATA

Legs[]

___/Legs units, when equipped, give a bonus to EVP.

  • Thief/Legs: +10 EVP
  • General/Legs: +20 EVP
  • Elf/Legs: +30 EVP
  • God/Legs: +50 EVP
  • Heavenly/Legs: +55 EVP

Mind[]

___/Mind units, when equipped, give a bonus to MST.

  • Priest/Mind: +5 MST
  • General/Mind: +10 MST
  • Angel/Mind: +15 MST
  • God/Mind: +40 MST
  • Heavenly/Mind: +45 MST

Luck[]

___/Luck units, when equipped, give a bonus to Luck.

  • Angel/Luck: +5 Luck
  • God/Luck: +30 Luck
  • Heavenly/Luck: +40 Luck

HP[]

___/HP units, when equipped, give a bonus to HP. HP/___ units recover HP over certain intervals.

  • Digger/HP: +10 HP
  • General/HP: +20 HP
  • Dragon/HP: +40 HP
  • God/HP: +80
  • HP/Restorate: Recover HP as you walk (long intervals)
  • HP/Generate: Recover HP as you walk (medium intervals)
  • HP/Revival: Recover HP as you walk (short intervals)

TP[]

___/TP units, when equipped, give a bonus to TP. TP/___ units recover TP over certain intervals.

  • Magician/TP: +10 TP
  • General/TP: +20 TP
  • Angel/TP: +30 TP
  • God/TP: +80 TP
  • Heavenly/TP: +100 TP
  • TP/Restorate: Recover TP as you walk (long intervals)
  • TP/Generate: Recover TP as you walk (medium intervals)
  • TP/Revival: Recover TP as you walk (short intervals)

PB[]

PB units fill the Photon Blast bar over certain intervals when equipped.

  • PB/Amplifier: PB bar fills as you walk (long intervals)
  • PB/Generate: PB bar fills as you walk (medium intervals)
  • PB/Create: PB bar fills as you walk (short intervals)

Fire[]

Fire units increase EFR when equipped.

  • Resist/Fire: +5 EFR
  • Resist/Flame: +10 EFR
  • Resist/Burning: +15 EFR

Ice[]

Ice units increase EIC when equipped.

  • Resist/Ice: +5 EIC
  • Resist/Cold: +10 EIC
  • Resist/Blizzard: +15 EIC

Lightning[]

Lightning units increase ETH when equipped.

  • Resist/Shock: +5 ETH
  • Resist/Thunder: +10 ETH
  • Resist/Storm: +15 ETH

Light[]

Light units increase ELT when equipped.

  • Resist/Light: +5 ELT
  • Resist/Saint: +10 ELT
  • Resist/Holy: +15 ELT

Dark[]

Dark units increase EDK when equipped.

  • Resist/Dark: +5 EDK
  • Resist/Evil: +10 EDK
  • Resist/Devil: +15 EDK

Miscellaneous[]

___/Technique units increase the levels of all techniques when equipped. Techniques with no levels (such as Ryuker) are unaffected. These units cannot boost techniques beyond their maximum levels.

  • Wizard/Technique: +1 to all tech levels
  • Devil/Technique: +2 to all tech levels
  • God/Technique: +3 to all tech levels

___/Ability units give bonuses to several stats at once.

  • Master/Ability: +5 ATP, DFP, MST, EVA, LCK, +.5 ATA
  • Hero/Ability: +10 ATP, DFP, MST, EVA, LCK, +1 ATA
  • God/Ability: +20 ATP, DFP, MST, EVA, LCK, +2 ATA
  • Heavenly/Ability: +25 ATP, DFP, MST, EVA, LCK, +2 ATA
  • Centurion/Ability: +30 ATP, DFP, MST, EVA, LCK, +2 ATA

___/Battle units increase weapon speed (does not affect technique casting speed). Note: These units do not stack.

  • General/Battle: +10% attack speed
  • Devil/Battle: +20% attack speed
  • God/Battle: +30% attack speed

Rare units exist that provide complete immunity to certain status effects.

  • Cure/Shock: Automatically cures shock.
  • Cure/Poison: Automatically cures poison.
  • Cure/Confuse: Automatically cures confusion.
  • Cure/Paralyze: Automatically cures paralysis.
  • Cure/Freeze: Automatically cures freeze.
  • Cure/Slow: Automatically cures slow.

Some units do not have a specific category, instead adding their own unique properties.

  • Super/Resist: +6 resistance to EFR, EIC, ETH, ELT, EDK
  • State/Maintenance: Prevents status conditions when equipped
  • Trap/Search: Grants humans and newmans the Trap Vision ability
  • Limiter: -30 ATP, MST, DFP, EVP, LCK; -10 ATA, EFR, EIC, ETH, ELT, EDK
  • Adept: +10 ATP, MST, DFP, EVP, LCK; +20 ATA; +6 EFR, EIC, ETH, ELT, EDK
  • Divine Protection: 2x LCK; +20 ELT, EDK


Phantasy Star Online Episodes 1, 2, & 4
Character Classes HUmar - HUnewearl - HUcast - HUcaseal - RAmar - RAmarl - RAcast - RAcaseal - FOmar - FOmarl - FOnewm - FOnewearl
Important Characters Alicia Baz - Ash - Bernie - Calus - Elenor Camuel - Elly Person - Heathcliff Flowen - Kireek - Montague - Red Ring Rico - Rupika - Sue - Ult
Locations Pioneer II - Forest - Caves - Mines - Ruins
The Lab - VR Temple - VR Spaceship - Central Control Area - Seabed
Crater - Subterranean Desert
Weapons Sabers - Swords - Daggers - Partisans - Slicers - Handguns - Rifles - Mechguns - Shots - Canes - Wands - Rods
Katanas - Claws - Double Sabers - Twin Swords - Fists - Launchers - Cards
Items Weapons - Frames & Armour - Units - Barriers & Shields - Mags - Support Items
Techniques Foie - Zonde - Barta - Gifoie - Gizonde - Gibarta - Rafoie - Razonde - Rabarta - Grants - Megid
Resta - Anti - Reverser - Shifta - Deband - Jellen - Zalure - Ryuker
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